Tales of Kenzera: Zau assessment
With regards to motion RPGs, most video games are targeted on the weather of fight and exploration. The story usually feels secondary, tacked on or irrelevant. Tales of Kenzera: Zau is a kind of uncommon video games that strikes a near-perfect steadiness between participating motion and a genuinely heartfelt and emotionally wealthy narrative. For that motive — and plenty of others — Tales of Kenzera: Zau is value for followers of the two.5 motion RPG/Metroidvania style.
Grief and Loss
At nice many motion RPGs/Metroidvanias are set in gothic, monster-filled worlds. In distinction, Zau’s setting is each refreshingly distinctive but in addition crammed with a way of tradition and historical past. Tales of Kenzera attracts inspiration from the language, tradition and spirituality of the African Bantu custom. Over 4,000 years outdated, the Bantu now comprise greater than 300 million folks, almost two thirds of the African continent’s inhabitants.
Whereas the business is crammed with creativity, it’s a bit uncommon for voice actors to modify roles and helm the event of a recreation. Abubakar Salim is a movie and stage actor, greatest identified for roles in Murderer’s Creed, Diablo and World of Warcraft. In addition to lending performing expertise to Tales of Kenzera: Zau, Salim is the sport’s director. Zau is the premiere title from Salim’s Surgent Studios.
The gist of the story In Tales of Kenzera: Zau is a timeless as a delusion. You play as Zau, a younger warrior shaman who’s grieving the lack of his father. Kalunga, the God of Loss of life, duties you with amassing a number of gadgets that may permit Zau’s father to return to the land of the dwelling. However in actuality, Zau’s quest is way much less simple, and infinitely extra emotionally involving. Zau’s precise and unspoken quest is working by the levels of grief and studying the methods of shamanic energy.
The place the Pixels Meet the Participant
Whereas the above description would possibly make Tales of Kenzera: Zau sound heavy-handed and targeted on story, it’s actually firstly a classic-feeling Metroidvania. I say “basic” as a result of the sport by no means strays too removed from the basics of the style. There are environmental puzzles, there’s a substantial amount of platforming and a multi-level map with numerous backtracking. Fortunately, the sport is hand made and never procedurally generated.
I’ve performed fairly quite a few in any other case glorious Metroidvanias that battle with degree design, and lengthy stretches with out a lot of something fascinating to do. In contast, Zau not often asks the hero to go anyplace with out encountering fight, intelligent platforming or a puzzle to resolve. It retains issues participating. Zau will not be a sprawling epic. It balances size and content material to benefit.
Tales of Kenzera: Zau has enticing, stylized artwork that’s diverse, colourful and miles away from grim or darkish. Actually, the builders notice that the colour palette within the recreation’s three primary zones is reflective of Zau’s emotional journey. The sport’s script is respectful of a wealthy cultural custom and balances critical emotional beats with mild humor. It’s not stunning, given the studio’s origins, that the sport is properly voice acted.
Fight Readiness
Whereas sticking fairly near Metroidvania traditions, Tales of Kenzera: Zau does have some contemporary concepts on the subject of fight. Most necessary, Zau can swap immediately between the Masks of the Solar and the Masks of the Moon. Every of the Masks is related to a selected fight model and particular talents. For instance, the Moon Masks permits Zau to freeze rivers and waterfalls for platforming. The Solar Masks imbues weapons with flame.
The place’s Zau’s fight turns into significantly entertaining is in fights with teams of enemies (which, by the best way, is most of them). Inside every encounter, switching masks to use particular enemy weaknesses is the core activity. It makes fight each frenetic and breathlessly tactical. Tales of Kenzera: Zau will not be a Soulslike, however its fight will not be button-mashing easy.
Zau himself has a reasonably large set of strikes for each platforming and fight. They’re all easily animated. As a gamer with a longstanding aversion to overly exact platforming, I used to be pleasantly stunned. Zau has quite a few fairly demanding sequences, however nearly nothing felt unfair or unimaginable. There have been just a few stretches — a frozen waterfall part that required coordinated platforming and particular talents — of which I used to be not a fan.
A Modest Proposal
Tales of Kenzera: Zau is a well-made Metroidvania with an intriguing and culturally distinctive narrative and setting. It doesn’t attempt to reinvent the style, however there’s nothing improper with sticking to a well-known path if the result’s polished and enjoyable. Tales of Kenzera: Zau has a colourful, welcoming vibe with a mythic story to inform and sufficient motion to maintain gamers engaged.
***PS5 code offered by the publishers for assessment***
The Good
- Colourful artwork
- Fascinating story and themes
- Pleasant platforming and fight
80
The Unhealthy
- A number of irritating sections
- Sticks fairly near style traditions