By: Derek Yu
On: July twenty eighth, 2016
I began work on it round a yr in the past on a whim as a result of I used to be studying numerous sport design articles and couldn’t resist the thought of a small platform sport. It’s actually expanded lots past that although! I’d like to start out displaying it to and discussing it with extra folks as I proceed. The purpose of the devlog is to indicate new thrilling issues that go in, but additionally focus on a few of my design processes and that sort of factor.
Leilani’s Island lavishes consideration to its particulars – watching Leilani roll into an enemy close-up reveals every kind of design issues at play, from particle results to physics. You may simply inform that it feels actually good to manage. This consideration to element is a high quality that’s additionally mirrored within the devlog – creator Ishi has been up to date the log no less than as soon as every week since February, 2015, revealing the sport’s influences and evolving design. In response to Ishi, Leilani’s Island attracts some inspiration from the character and physics of Wario Land and Donkey Kong Nation, however within the animated gifs he’s posted Leilani guarantees to be much more intricate than the video games from both of these sequence. The paintings, animation, and music (by Leila “Woofle” Wilson) must be no less than nearly as good as Nintendo and Uncommon’s work on these titles.