By: Derek Yu
On: July 18th, 2016
The opposite day, I used to be questioning to myself: “What ever occurred to the man who made Hammerfight? I favored that recreation.” Hammerfight, launched in 2009 by Russian game-maker Konstantin Koshutin, is an motion recreation about piloting flying autos armed with medieval weapons like hammers, maces, flails, and swords in addition to the occasional long-range cannon. Its dusty Steampunk world was superbly rendered – bashing it out with mutant bugs and different pilots was usually as pretty because it was brutal, with colourful faction banners streaming about and little folks cheering you on within the background. I fairly loved knocking my enemies about, too, since a meaty hit may ship somebody’s airship smashing right into a wall, with bricks flying in every single place. Sadly, the physics-based motion additionally took its toll on my poor wrists and consistently swinging my mouse round in circles grew to become painful and repetitive after awhile.
Koshutin’s latest venture, Highfleet, appears to share some issues in frequent with Hammerfight: mid-air duels in a dusty, lovingly-rendered world. As a substitute of floating ships with melee weapons, nonetheless, it seems as if you’ll be piloting extra conventional plane and fascinating in dogfights not dissimilar to Vlambeer’s Luftrausers (however slower-paced). From looking the sport’s Fb web page and Twitter, it seems like there shall be much more to the sport, too, like an overworld map and ship development. Might be actually cool (and quite a bit simpler on my wrists).
No launch date for the sport has been introduced.