Stellar Blade’s devs say that they had a “competitors” throughout the recreation’s growth to see who may beat a boss first, and it helped them to design fight.
Within the lead-up to Stellar Blade’s launch this week, the crew at Shift Up is releasing a collection of mini behind-the-scenes documentaries through PlayStation’s YouTube channel. The second installment of the collection was launched this week and it reveals the crew’s strategy to the motion RPG’s setting, degree design, sound, boss fights, and extra.Â
Through the boss battle part of the video, Stellar Blade’s system design lead, Hyung Min Lee, talked about his favourite components of the upcoming title. “I can not anticipate gamers to come across the boss battles,” the developer reveals. “All the thrill, all of the awe, all of it combines into our boss battles.”Â
“There’s a monster referred to as Abaddon that gamers will meet early on within the recreation,” he explains. From right here, we see a number of of the opposite builders within the documentary having a stab at taking down Abaddon. “Everybody within the studio had a contest to see who may defeat this boss first. From that second, all of us understood the right way to design the fight system of Stellar Blade,” the developer recollects.Â
Elsewhere in the identical video, Stellar Blade’s director, Kim Hyung Tae, revealed that he “grew up too poor to afford” a PS1, however when he lastly received one in faculty, Ridge Racer and Remaining Fantasy impressed him to make video games.Â
Not solely this, the developer additionally gave an perception into the artistic course of at Shift Up, joking that the motion RPG “is the end result of my artistic dictatorship,” however that “everybody pretends to take heed to what I say while creating what they need.”
Discover out what we thought with our Stellar Blade assessment or depend down till it releases the place you’re with our Stellar Blade launch time countdown.Â