
Infinite Ocean: Luminous
MSRP $50.00
“So far as franchise revivals go, Infinite Ocean: Luminous does not put its greatest fin ahead.”
Execs
- Chill exploration
- Tons of fish to scan
- Collaborative multiplayer
Cons
- Repetitive gameplay loop
- Poor story missions
- Inconsistent sound and visuals
In Infinite Ocean: Luminous, the ocean is an ever-changing pure marvel full of aquatic mysteries. Really uncovering these secrets and techniques, although, isn’t fairly as awe-inspiring.
Nintendo is getting artistic to fill out what’s more likely to be the Swap’s final full-year lineup, and its newest unique is a shock revival of developer Arika’s ocean exploration collection from the Wii period. The collection comprises a laid-back conceit that appears extra properly suited to a contemporary technology of players who embrace “cozy video games.” It’s merely a soothing diving expertise about cataloging hundreds of fish and attempting to find salvage. It’s a sublime idea, however one which isn’t pleasant to a gaming world that measures worth by the quantity of “content material” included in a recreation. To modernize an previous collection, Arika would wish to maintain gamers coming again — and that’s the place this explicit dive runs out of air.
Infinite Ocean: Luminous’ calming ocean exploration and wonderful multiplayer parts put on skinny on account of sluggish development hooks that flip each facet of it into a protracted chore. With tons of options from earlier installments lacking, anybody who needs to see its miniscule story to its finish might want to tread lots of water to seek out the pearls.
The luminous world
Infinite Ocean: Luminous is an ocean exploration journey with the power of an academic recreation. It shares some DNA with Nineties faculty pc staples like Odell Down Beneath. And whereas there are some gamey hooks and trendy approaches to development, it’s extra about instructing gamers details about practically 600 fish (together with a couple of extinct and invented critters). In the event you’re not feeling the decision to the ocean primarily based on that, keep on dry land.

Those that do click on with that, although, will discover a nice exploration hook that may be inviting early on. The majority of the expertise is spent occurring “dives” in a handful of randomly shuffled underwater biomes. Once I leap into my first dive, I’m tossed right into a map with some stone ruins at its middle. I discover that over the course of some dives earlier than producing a brand new grid, this time an arctic space full of beforehand unseen critters like narwhals. It’s a neat trick to clean up exploration every dive, although I’ve discovered myself in that very same icy space 3 times already.
The gameplay loop of a dive is sparse, however enjoyably laid-back. As I easily swim round, tilting the digital camera right down to dive and urgent the best bumper to rise, I can scan fish by holding the left bumper. Each time I log a brand new species, I get a short description that features a genuinely insightful truth about it. With practically 600 fish within the recreation (together with prehistoric beasts), I’m capable of get an informative snapshot of undersea life. The place else would I’ve realized concerning the tasselled wobbegong?
In the event you’re going to play, the surprisingly steady on-line expertise is totally one of the best ways to go/
Whereas that’s the primary hook, there’s only a bit extra to do in dives. I can choose up shining salvage to earn foreign money that may be spent on beauty objects. There are 99 “mysteries” to find, which will be discovered by choosing up loot, discovering tablets full of lore, fixing mild riddles that require me to convey a selected fish to a stone platform, and extra. Every map options its personal UML (distinctive marine life), which lets Arika invent its personal artistic critters. Budding photographers may even snap pics of fish. It’s not lots of depth, and dives nonetheless largely have me swimming in circles whereas hammering my increase button to hurry up, however those that really feel deeply invested have sufficient to do.
And all of that’s considerably extra enjoyable on-line. Gamers can be a part of shared dives that put as much as 30 gamers on one map. Exploration turns into a collaboration, as all divers’ progress is shared. What would possibly take 4 hours of sluggish plodding on one’s personal will be performed in underneath an hour when gamers are pinging loot for each other, uncovering the map, and dealing collectively to trace down the UML by discovering and scanning sure creatures. In the event you’re going to play, the surprisingly steady on-line expertise is totally one of the best ways to go. In any other case, you’re in for a tedious time.
Underwater grind
Whereas the core concept is admirable, Luminous loses its luster on account of irritating pacing that drags out its development. The true gameplay circulation revolves round a weak and poorly built-in story mode. Right here, gamers leap right into a collection of brief missions that tutorialize options and tease out some wider lore across the journey’s oceans, that are constructed round a legendary coral formation. There’s a light-weight local weather activism theme as gamers work to revive mild to the coral by scanning fish, however the tiny missions underwhelm. Every solely lasts a couple of brief minutes and generally simply have me studying a little bit of dialogue.
To stretch that out, Luminous locks new missions behind repetitive objectives accomplished in dives. Nearly all of missions must be unlocked by scanning hundreds of fish. A whole faculty will be scanned directly by holding the left bumper, however a few of the necessities nonetheless took me one or two hours minimal between underwhelming missions (by the point I unlocked a mission that taught me use the digital camera, I already had an album filled with snaps). It’s grueling, turning the stress-free tempo right into a uninteresting chore.
Luminous is the equal of a industrial fishing boat.
The random choice of dive websites provides much more synthetic size. If I need to uncover each ULM, one thing that must be performed to seek out each thriller and attain the top of the story, I have to preserve loading up new maps and hope I enter one with a creature I’ve by no means seen earlier than. It looks like there’s lower than an hour of precise story content material right here, however it’s stretched over 20 or extra hours relying on the luck of the draw.
That grind isn’t simply current in story unlock situations. If I need to purchase new coloration palettes for my go well with, stickers, or emotes, I would like to gather an entire lot of foreign money from dives. An hour of exploring can web me sufficient to purchase some low cost objects, however a big chunk of them require much more time. It’s nice that there’s such an enormous quantity of stuff to gather, permitting me to provide my go well with some character, however even unlocking a single sticker can require me to scan fish for hours. And that loop will get previous as soon as I’m not discovering new species as steadily.

What’s disappointing about all of that is that Luminous wipes out lots of the extra participating hooks and experiments of earlier video games like Infinite Ocean 2: Adventures of the Deep in favor of repetition. You’ll be able to’t feed, pet, or poke fish. There aren’t instruments like pulsars and whistles. The customizable non-public reef and aquarium are gone. The story, largely devoid of human characters, is a significant step down in presentation. There are not any sidequests or particular requests. Even the swimming has been slimmed down, with choices like autoswim eliminated. With the multifaceted gameplay of earlier installments gone, Luminous is the equal of a industrial fishing boat. I’m simply there to scan hundreds of fish and clock out.
I’ve seen the identical synthetic content material padding in a number of first-party Nintendo Swap video games in current months. This 12 months’s Mario vs. Donkey Kong remake solely provides gamers entry to puzzle time trials after they’ve cleared a stage, forcing completionists to replay the whole recreation once more simply to set scores. After finishing Princess Peach: Showtime!, gamers are instructed they must redo each degree to seek out some newly hidden critters in them. Each examples double the playtime wanted to see all of it with out including something new. It’s a tedious content material remix technique that tries to cover each video games’ lean runtimes. Infinite Ocean: Luminous has the identical downside on a a lot grander scale. I can’t assist however really feel like that’s an intentional transfer to ensure Swap homeowners keep occupied throughout a slower launch 12 months as Nintendo preps for its subsequent console’s launch.
Pure meets synthetic
Although I think about Infinite Ocean: Luminous will discover a devoted viewers, its opening moments would possibly ship potential divers again to the floor. Once I first leap in, I’m instantly dropped into its first story mission: a fast motion tutorial. It’s there the place I’m hit with some jarring creative selections that make the venture seem like a decrease effort than it truly is. Chief amongst these is the AI assistant who guides me. It’s a machine voice that reads textual content out loud like a GPS bot. Each time it hits a comma, it pauses for an awkwardly very long time earlier than persevering with the sentence. It’s an ungainly, corner-cutting alternative even when it’s one which’s contextualized within the story.
There are some accessibility advantages that include that. The AI voice reads each fish truth outloud, which primarily makes it a text-to-speech display screen reader. It’s a fantastic use of the tech in comparison with extra egregious generative makes use of that we’ve seen lately. Nonetheless, it’s a jarring choice that immediately takes one thing out of the journey’s energy. The lifeless supply of each spoken line feels at odds with the colourful pure world.
The Nintendo Swap simply isn’t succesful sufficient to ship the most effective model of a venture like this.
Inconsistent visuals have the identical impact. Arika places its effort in the best place, creating a whole lot of photogenic fish fashions that seize their real-world counterparts. Nothing else is kind of as awe-inspiring. Diver fashions are low-quality, biomes can really feel sparse at instances, and I can solely see a couple of ft in entrance of me at any given time. Some soothing musical compositions preserve a way of marvel whereas exploring, however I’m left feeling just like the Nintendo Swap simply isn’t succesful sufficient to ship the most effective model of a venture like this.
I’m thrilled to see such a distinct segment franchise like Infinite Ocean return in 2024. It leaves me hopeful that Nintendo may be extra prepared to experiment with long-dormant IP because of an enormous Swap set up base that’s raised the bar for each collection that’s graced the console. Luminous simply doesn’t really feel prefer it’ll do a lot to dredge the collection up from its cult standing. Its collaborative on-line options are a small revelation, however the monotonous grind makes me marvel if the collection actually stands an opportunity with extra demanding, content-hungry players. The coolness collection simply wasn’t constructed to scale up this fashion and I can really feel the idea stretched to its limits.

Fortunately, it’s a large ocean on the market. The viewers for video games are wider and their tastes extra numerous. Infinite Ocean doesn’t want to draw huge whales who have to gobble up a whole lot of hours of gameplay to get their fill. Perhaps it could possibly simply be a little bit one thing for all of the shrimp on the market.
Infinite Ocean: Luminous was reviewed on a Nintendo Swap OLED in handheld mode and on a TCL 6-Collection R635 when docked.
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