After days of fans crying out to Dead by Daylight developer Behaviour Interactive, The Trickster Killer has finally been temporarily disabled using the game’s killswitch. This means nobody will be at risk from the photosensitivity issue the Killer can cause when playing against them.
A fan reported a photosensitivity issue with The Trickster in Dead by Daylight earlier this week, but Behaviour Interactive explained that it couldn’t replicate the issue, so it wouldn’t be hitting the killswitch to disable the Killer temporarily. However, players were appalled by this and worked together to get hundreds of clips posted online showcasing the issue and the fact that it could trigger someone with photosensitivity issues.
As of late July 5, 2024, The Trickster was killswitched in Dead by Daylight, and a photosensitivity warning was added to the game. This is exactly what the community wanted and should help anyone who could be affected by these issues avoid encountering them in the game.
The game’s community has celebrated this win on the Dead by Daylight subreddit. Many, like user Darkling5499 are happy the developer has finally listened. “Thank god. At least they finally listened rather than continuing to go “well it works fine on our end, we can’t do anything about it” and leaving him active.”
Some still don’t know what this issue is and are having it explained to them by users like boneless_dip. “Photosensitivity bug that could happen. There is no origin found yet, but the glitch has reportedly (I’m not sure about that) hospitalized a player. Edit: the hospitalization is real.” While some feel they can finally joke about the issue a little, there’s still a serious undertone because this issue might well have impacted someone with photosensitivity issues. To date, there are no confirmed reports of this, though.
The most important thing is that The Trickster has finally been temporarily disabled. But fans have definitely lost a bit of confidence in Behaviour Interactive because it took so long. From the community’s perspective, the players’ report of the issue should have been enough to killswitch it regardless of whether it could be replicated.
In truth, there was no reason for the Dead by Daylight community to raise this issue and push Behaviour Interactive to act other than a deep desire for fellow players to be safe. Hopefully, the developer will consider this if similar problems are ever reported.