The Dead by Daylight RTM server error can pop up from time to time without any real rhyme or reason. At least, that’s how it seems from a mechanical perspective. This error usually indicates there’s more going on in the background.
Players can experience the Dead by Daylight RTM server error seemingly without any cause. I myself was hit with the error and saw no mention of maintenance from developer Behaviour Interactive. Almost every instance of the error I could find in my research seems to be random. However, I do believe I’ve found a cause and worked out a fix that you can use if you’re hit by it.
How to fix the Dead by Daylight RTM server error
To fix the Dead by Daylight RTM server error, you need to keep calm, close down the game and device you’re playing on, wait for a few minutes, and then turn it all back on and try to play again. This error has nothing to do with you and your actions in-game; it’s the game and issues on the server side, but you need to close everything down to start a fresh connection. Otherwise, you won’t be able to play.
What is the Dead by Daylight RTM server error?
The Dead by Daylight RTM server error is caused, I believe, by real-time maintenance from Behaviour Interactive. This would make sense with the server error not being flagged by any of the developer’s social accounts, and it’s usually over pretty quickly.
At the time of writing, real-time server maintenance would be required to pull the killswitch on The Trickster Killer due to a photosensitivity issue the character is causing in-game.
As you can see in the Twitter post above, one player was ensuring The Trickster stayed live in Dead by Daylight by abusing a mechanic that prevented it from being killswitched if a player was using it. The RTM server error could have kicked all players out briefly to enable that killswitch to be pulled.
I hopped into the game just after the error occurred for many players and have confirmed that The Trickster has been temporarily disabled in the game. This is great news because, initially, Behaviour Interactive didn’t killswitch it, causing quite a negative reaction from the community who would rather the Killer be temporarily disabled as a precaution rather than putting them at risk.