The Eternal Forest is one of the later areas in The Legend of Zelda: Echoes of Wisdom, but you can visit it early in the game if you’re feeling adventurous.
There are a few things to know if you’re in the Eternal Forest and wondering, “What’s going on in here?” For one, is the area for the almost-last part of the game. You’ll need to clear out the Hebra Mountains, the Eldin Volcano, and the Faron Wetlands before coming here in order to see any story-based content. If you’re looking at this guide and you’re thinking, “Well, I’m not even at those places yet,” then you’re definitely here too early. (Our Zelda: Echoes of Wisdom walkthrough can advise.)
Here’s what you need to know about the Eternal Forest area in Zelda: Echoes of Wisdom, followed by an Eternal Forest walkthrough with the solution to the orb puzzle.
The Eternal Forest in Echoes of Wisdom, explained
There are a few nice echoes you can grab early, but navigating the forest will be a bit harder as the map will be obscured with green trees. For one, there’s a strong enemy in the western part of the forest, allowing you to get a Sword Moblin Lv. 3 Echo, which is pretty powerful. It does come at a whopping five-energy cost though, so you may not even be able to use it if you’re here early enough.
If you follow the horseshoe prints on the ground, you’ll also find a lynel, a tough fight early on. The Lynel Echo costs six energy to use, so if you’re not able to use it, you may want to shelf this fight for later on anyway.
The forest does become easier to navigate as the map for it will actually become useable, rather than being a blob of unidentifiable green, but you’ll need to progress in the story to make that happen.
Now if you’re on this guide page for a walkthrough of the story puzzle portion of Echoes of Wisdom, don’t fret. We walk through the Eternal Forest and the orb puzzle below.
Eternal Forest walkthrough and orb puzzle solution
After making quick work of the three goddess temples, you’ll want to head to the Eternal Forest, just north of Hyrule Castle. From the warp waypoint on the path, you’ll want to head towards the yellow quest marker and then northwest of that. Your map will be a smog of green trees, so this is really the only advice we can give you.
Once you reach General Wright and the guards, they’ll talk a bit. Once the cutscene ends, interact with the glowing tablet in front of you and a huge tablet will shoot out of the ground, along with a stone orb on the rift. Learn the Ancient-Orb Echo and summon one on top of the pillar directly in front of you. The tablet will glow in response.
There are five more pillars inside the forest that you’ll need to summon orbs on to. Lucky for you, the tablet gives you all the information you’ll need: the circles do correlate to the location of the pillars in the forest.
From the first pillar you put the orb on top of, head southwest until you see this deku baba. Take it out to reveal the middle-left pillar. Summon an Ancient-Orb Echo on to it.
Now head right, going around the trees when need be until you see this lowered area with a caromadillo rolling around. The middle-right pillar will be on the right here.
From this pillar, head southeast, following the edge of the trees until you see the bottom-right pillar surrounded by the trees.
Head directly left from this pillar and you’ll see the bottom-middle pillar just in plain sight.
Then head left again, doing down another lowered area with a sword moblin and rope enemy in it. Jump up on the ledge north of the lowered area to get that last pillar.
Once all six pillars have orbs on them, interact with the huge slab to clear the trees. Follow the path forward for several cutscenes to play.
After the cutscenes, you’ll be able to follow Null into the Stilled Ancient Ruins.
If you’re looking for more help with Zelda: Echoes of Wisdom, our complete main story walkthrough, interactive map, and locations for heart pieces, fairy bottles, echoes, and side quests can point you in the right direction.