Here’s every weapon that you can roll in SPIKED with detailed descriptions of the effect, roll chances, and roles. With this list, you can be better informed on what you want to roll for. Here are all SPIKED weapons listed by rarity.
All Unique SPIKED Weapons
You have a 1% chance to get one of the Unique weapons and here are all of them:
Name | Type | Description | Cooldown |
Immovable | Blocking | When active, Immovable blocks and bypasses all spike weapons and spike effects like Block Breaker. | 100s |
Block Breaker | Hitting | Block Breaker allows you to go through the opponent’s block if you aim a spike at their hands. | 80s |
Minus Tempo | Setting | Once activated, your next set will gain immense speed and tempo. | 50s |
Boom Jump | Jumping | Your fully charged jumps go higher and make you reach the peak of your jump much faster. Shorter heights are affected much more than taller ones. | Passive |
Float | Serving | Makes your float serves more random as they gain intense unpredictable curves. | 20s |
All Legendary SPIKED Weapons
You have a 5% chance to get one of the Legendary weapons and here are all of them:
Name | Type | Description | Cooldown |
Hybrid Serve | Serving | Switches animations of float and jump serves to confuse opponents. Gives 10% power to jump serves and 10% increased randomness to floats. | Passive |
Full Approach | Utility | You can now just tap jump for a full power jump instead of charging it. | Passive |
Quick Step | Utility | Once you activate this weapon, you get a 30% speed buff for 5 seconds. | 15s |
Guardian | Receiving | Your dives have a 20% bigger hitbox. | Passive |
Safe Guard | Receiving | Bump receives have a 20% bigger hitbox. | Passive |
Conductor | Setting | Everytime any teammate hits the ball after your set, the hit gets a 20% power buff. | Every time any teammate hits the ball after your set, the hit gets a 20% power buff. |
Perfect Toss | Setting | When setting the ball with this ability active, your set increases the ball’s hitbox by 50% making it easier for spikers to hit it. | 40s |
Iron Wall | Blocking | Increases your blocking hitbox by 20%. | Passive |
Soft Touch | Blocking | If a spike wipes you, it slows the ball down and allows your teammates to get a receive more easily. | 70s |
Ricochet | Hitting | Makes you able to get wipes by hitting the ball at any part of the blocker’s hand. | Passive |
Powerful | Hitting | Gives you a 20% power increase when hitting a ball with a fully charged hit. | Passive |
All Passive SPIKED Weapons
The most common weapons at 94% roll chance, but not necessarily the weakest, are:
Name | Description | Effect |
Power | You get a random power increase. | 1% to 5% |
Speed | You get a random speed increase. | 1% to 5% |
Jump | You get a random jump height increase. | 1% to 5% |
Receive | You get a random increase to your receive hitbox. | 1% to 5% |
Aerial | You get a random increase to your hitting and blocking hitbox. | 1% to 5% |
Those are all weapons you can get in SPIKED. Remember that you can equip two at a time to create unique combinations. Don’t forget to grab some free stuff for the game with our SPIKED codes.