Cyber Quest is a newly released roguelike deckbuilder that, as you likely guessed from the name, is set in a futuristic cyberpunk world. It sees you assemble a crack team before running about the city and participating in battles. We decided to hand the game over to our App Army to see what they made of it.
Here’s what they said:
Robert Maines
Cyber Quest is a deck-builder with pixel art and chiptune music. Your team consists of three characters who battle over a series of rounds with the fourth being a boss battle. The battles consist of using cards randomly allocated from your deck to battle three opponents, kill them all and the battle is won.
At first, it looks like a very simple game but it has hidden depths as there are a lot of options to upgrade your characters and the cards. Unfortunately, your characters don’t regenerate health between battles but only after the boss is defeated. This makes the game difficult from the onset and it can be frustrating to play. Still, I found the game quite moreish and it gets a recommendation from me.
Eduard Pandele
Roguelike deck builder with minimalistic pixel art and a general cyberpunk vibe, Cyber Quest impressed me because it’s simple, yet fun and really addictive. Build up your own crew by selecting three of the available characters (you can buy new ones with the coins you get for winning), then face three enemies and a boss, in order.
The goal is to win all four battles – but it’s not easy, as healing is almost nonexistent, so you need to focus on building up combos and killing your foes before they get to do too much damage. Battles are simple: place crewmen in slots, give them weapons, boost their weapons or shield them up, then attack your enemies in turns. Ideally, you’ll want to gang up three on one, but this isn’t always obvious, so you need to pay attention to numbers, placement, and your enemies’ abilities.
Seems very simple, but it’s actually quite complex and will require you to keep grinding to amass new characters, weapons and cards to improve your deck and do better in the next runs. This simplicity is the real strength of the game, and it makes it perfect for short sessions. Why, like any good mobile game should be.
Tom Chan
In this game, Cyber Quest, players start with a basic set of cards and gradually enhance their decks by acquiring new cards during runs. This allows for strategic planning and adaptation based on the cards available and the challenges faced. The 3 basic types of cards are weapons, fortification, and boosters.
The players need to fight through 3 henchmen and 1 boss. In each round, the game shows you which characters are going to be attacked. Players need to decide which cards are best to use to survive each run. Players can also earn coins in battle to unlock new cards or implants (abilities) that carry over to future runs, providing a sense of growth and achievement.
Mark Abukoff
A simple retro pixel card battler with a cool cyberpunk look. It’s been done so many times in so many ways that it’s hard, in my opinion, for anyone to distinguish itself. But this pulls it off, not from any technical standpoint but more from the feel of the characters. Reminiscent, to me, of the characters that are such a big part of Coffee Stain Publishing’s amazing Huntdown.
They’re fun and quirky. I like the weapons and power-ups, and there’s a bit of tactical thought you can employ, like with most of these games. I like the progression, where your characters don’t heal between battles, plus there’s a separate daily quest. There’s nothing really fancy about this game, but it’s a fun battler that you can play in quick bursts without overly complicated rules or mechanics. Happily recommend this.
Jim Linford
The basic idea is you have a three-on-three battle. You get to choose your team and In what slot they go. You have a deck from which you draw perks or weapons they have points associated with them and from this, you have to defeat the enemy team. you have four sets of fights per level. Sounds simple enough and in some respects it is. But it’s seeing how far you can go per run which makes it a fun challenge.
After each battle, you get credits to upgrade your deck or team members. Teams don’t heal between rounds. So you have to manage your four members. By having three slots you can also place the lowest health member against a weaker adversary. Some cards allow you to jump to the top of the pile so can come in handy from getting killed.
After each fight you get credits and the shop allows you to upgrade decks or implants that each team member can have installed.
Add to that a daily challenge and there is a lot to do here. It’s deceptively deep. The graphics are a retro-style throwback and the music is midi-sounding. Depending on your love for card battlers you may find my impression of the game different but I recommend it.
Massimo Saraconi
The game is really good, with a solid card battle system, an awesome cyberpunk environment and overall cool pixel art that reminds me of all Game Stew titles, that I have always loved. Also, the music and sound fx are of the same good standard, so i could recommend it to any fan of card battlers with a sci-fi setting.
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