The audio-visual collaborators discuss world-building, identity and decolonising spaces in the digital and offline realms.
Gabriel Massan and LYZZA both want to build new worlds, but itās up to us to figure out how to navigate them. This shared conviction from the scene-defining CGI artist and DIY wunderkind is foundational to Third World, a multi-level, āoffline metaverse,ā which Massan describes as a āconsciousness-raising game that explores Black indigenous Brazilian experience.ā Commissioned by Serpentine Arts Technologies and featuring Web3 integrations built on the Tezos Blockchain, the game explores ignorance towards the outdated notion of the āthird worldā while drawing from ideas of shared cultural memory, speculative and fictionalised archaeology, and the construction of virtual ecologies around how we feel, rather than how we live or how we are represented. Third World also serves as a platform for an ever-expanding team of artists, developers, and critics, including Castiel Vitorino Brasileiro, NovĆssimo Edgar, Carlos Minozzi, Masako Hirano, Marcinho Manga, Ralph McCoy, Alexandre Pina, and LYZZA, who not only created the soundtrack but worked on every bit of sound design across the entire game.
Taking cues from academic Saidiya Hartmanās notion of ācritical fabulation,ā a practice of including fictional detail alongside factual material in order to expand, develop, and add specificity to writing about Black history, Massan and LYZZA use their experiences as markers to guide their own exploration of the worlds they seek to build, not as a map for those that follow them. By immersing players in systems designed to replicate the inequalities and injustices experienced by both artists throughout their lives, their work invites us to rethink our relationship with the world around us, a process of communal narrative crafting that, in Hartmanās words, functions as āa way of naming our time, thinking our present and envisioning the past which has created it.ā
This feature was originally published in Factās S/S 2023 issue, which is available to buyĀ here.
LYZZA: Gabriel and I worked on Third World simultaneously; he was building the world as I was creating the sounds separately. Working with sound design prior to this, I would usually receive finished material and then work through that, but at this point it was so abstract, there was nothing except for mood boards of what the world would look like. We really do like the same kind of references.
Gabriel Massan: Cute and disturbing! I always want to bring everyone that inspires me to co-create, to imagine themselves in a different reality. I want my friends to experience a world that is not based on their identities, to rethink everything in a way that is not really related to us or the way we are.
L: Thatās what I found so interesting about working on this video game together! I had no idea what the final project was gonna look like, I just had notes and keywords from you.
GM: I didnāt want to bring any specific sound references as the gameās not based on the idea of representation, unlike the first game I made with artists from rural areas in Brazil, which was for young children living in favelas. This time I knew I was working in Europe and that my audience was mostly white, so I didnāt want to give them my identity for them to play with. This was my way of exploring the ignorance towards the concept of the āthird world.ā How can I criticise how people navigate the world itself? We are entering this era of digital worlds and weāll probably be navigating those worlds with the same concepts and in the ways we are navigating the real world. How can I make a world in which youāre thinking that youāre doing one thing, but youāre actually being portrayed in another? I like to disturb and to annoy and to cause discomfort, because this is something that I feel almost every day. I love to make things that donāt really make any sense, for you to find the sense in yourself. Sometimes this sense is problematic, because you are problematic! This is what I like to reflect in my work, this nonsense that in the end is not senseless, itās meaningful.
L: Through the removal of sense you create space for people to fill, thatās the only way youāre gonna be able to find yourself in a world where everyone is tied to their physical identity. Itās not just Black people, itās everyone. The only way to get people to actually find out who they are is by removing this sense of what the world wants to put upon us. Some people think that my music is uncomfortable, but I hope that everybody can listen to it. I do like to rustle some feathers, but more to expand your horizons and make you question things. I donāt necessarily want people to be disturbed. If you are, maybe thereās a reason for that, you can figure that out by yourself. What I love about art is being able to create something that is critical, but still finding some way to reach out your hand to people and let them into that critique. My rift with the music and art industry is that the digestibility of the finished product is valued over certain conversations that should be had. Artists get forced into a system where everyone has to understand their work, leading their audiences to stop questioning it completely, which then creates a very homogenous culture. Thatās how a lot of things slip through the cracks.
GM: We live in a world where everything needs to be explained. Everything needs to be digested.
L: I always think about this when it comes to our work. Within fine art itās acceptable to make people uncomfortable; it still can be considered great art. This is what I struggle with in musicāfor some reason everything has to be liked. I donāt necessarily make music thatās supposed to be digested to a point where you like it; itās supposed to make you feel something that is not always enjoyable. Thatās what is really cool about your art as well, it does definitely make you feel things. A lot of visual art, especially 3D work, is so commodifiable and so easily turned into a product. It can very quickly become something thatās supposed to look super pretty, all smooth and bubbly. A big part of what makes your work uncomfortable is that you take the time to include so much texture.
GM: But at the same time Iām using cute colours and cute drawings. It creates some confusion, which I like.
L: Thereās so much power within that. I have always loved not knowing whatās going on, when you have no context. You remove the sense, you like it, but you donāt know why, so you have to question it. Thereās this moment of the question that makes both our works so intangible and we find each other in that. Itās been really nice to find someone that creates work that allows me to explore worlds without having to relate to stuff that already exists. Thatās what I love about sound design, youāre creating sounds that are non-existent in our current realities. It almost forces you to explore in a different way, to move in a way you havenāt moved before. Our work gives people the space and the freedom to create their own story. Itās funny that neither of us is trained; itās probably the reason why weāre creating these new references instead of taking from what weāve been taught. We have to explore ourselves to be able to even get to the point where weāre at today, because whoās gonna teach us!
GM: When I started I wanted to create situations and scenarios that were close to me. I wanted to talk about violence without using the same old images of violence, I wanted to talk about race, or racism, without forcing the topic. I was trying to replicate what was inside my head, or inside my heart, but in a way that wouldnāt feel triggering for people, or triggering for me. When I started to do video art was when I first started to see myself as an artist. At that time I was always talking about topics that were much bigger than me, trying to represent the otherās perspective, but I realised that I just want to tell my own story without needing to call it out for everyone, that Iām not everyoneās saviour. Now I really want to create beings and objects without a strong connection with humankind, or even signs and symbols that we use as a society. Itās a way to tell stories without leading with prejudice.
L: For me, making music is actually the only space and time that I have to not be political. Iām able to explore these more complex sides of myself outside of how the world might view me, because my existence in this world is always politicised. Through my music I want people to understand me through complexity and connect with that feeling of being understood. Being born in Brazil, moving to Europe, being part of the Afro-Latino diaspora, and also coming from quite a broken family, I think I never knew where I belonged. In Europe especially, being Black is such a different thing. When I first moved to the Netherlands people would make comments about stereotypically African American things because the concept of Blackness is such an Americanised idea, but my Brazilian side was completely overlooked. People group you together with their ideas of what Blackness means and you lose parts of yourself. Within my music, itās just been me trying to piece together these parts and exploring how I feel. I have to create these new sounds to feel like Iām telling my own story and have other people relate to that, thatās how I truly feel seen. Every genre has been touched by Black presence or history and because of that I did not feel like there was any space for me to say what I wanted to say without being tied to these historical movements of sound. So, I guess I make my music for myself, but I really appreciate how that in itself translates to people who also feel the need to be connected or understood; they can relate to that part of my creation. Itās just wanting to feel like you belong to something, I think thatās where the world building comes in.
GM: When you put our work together, weāre both talking about self-expression, but in a way that is complex and abstract.
L: Neither of us is really seeking to tell people what to think about our work. Weāre not telling people how theyāre supposed to perceive it.
GM: The lack of direct paths makes the work intangible, which is a word that you always use about sound. I think my work is also like that, but what defines both worlds is the technique. When it comes to thinking about colonialism, itās really how this or that cannot be put inside a box. Our work dives in a different way, it canāt be described as only one thing, like: this is Black music, or this is a Black artist. This is something people normally struggle to understand.
L: Thatās the only way in which I feel that my music gets colonised, when people try to frame it within my identity above anything. White artists specifically get so much more space to create art from whatever point they want to. When people describe me as a Black artist, I sometimes want to ask: At the end of the day is my work only worth a conversation about my physical identity?
GM: Should we always say these things? Should we always carry them? Even though we are not bringing these topics to the centre of the conversation in our work, institutions usually doāthose in charge are looking to POC artists to bring this conversation inside their institutions. They start to apply this pressureāwe need to talk more about Black culture, we need to talk more about Indigenous culture, how can we portray this? How is your practice decolonial? When Iām creating, Iām creating based on my own history. My existence in this space is already decolonial, the way Iām making art is already decolonial. Everything that Iām doing is already decolonial, so why do you need to ask me? Why do institutions need to put pressure on me, to ask me about space and explain to me how important it is?
L: Itās like, bitch, Iām here! Thatās how Iām decolonising this space.
GM: Itās really hard to navigate. Immigrating to Europe relocates your mind. Changing cities is one thing, but changing continents changes your whole history. When I came to Spain in 2019 for my first residency, my art gained a bit of distance from my personal experience. I started to think more about the emotional side of it, the memory of my culture, what culture was for me. How can I write my own story? I donāt have any access to what came before my grandpa and my grandma, I just know they came from different areas of Brazil. I started to rethink how I can access my own history. My unconscious vision for creating pieces comes from this need to see symbols and images that I can relate to, drawing this map of things from my past that I now have the power, through creativity and technology, to bring back. Itās this constant exercise of trying to redraw my history, to get closer to the past and critique it. I donāt know how many sculptures Iāve made, but it all feels like archeological research. Saidiya Hartman has this term in her practice, ācritical fabulation.ā You take real facts and write a story by putting fictional writing into it. I think in the same way, but way more fictionalised.
L: I feel like thatās probably the whole reason why my music sounds the way it does. As opposed to you, I think Iāve always very much known who I was, I just had a really hard time feeling able to relate truly who I am to the world because there are so many perceptions that are put upon my outside shell. The only way for me to dig deeper within that is with music and sounds. I create music that feels logical for me to make, itās a creative expression of me taking in my feelings, my surroundings, and how I feel in the moment and then converting that into sound.
WORDS: Henry Bruce-Jones
PICTURES: Reece Owen
ART DIRECTION: Gabriel Massan & LYZZA
PHOTOGRAPHERāS ASSISTANTS: Dominik Slowi, Kamila Banks
STYLING: Lucy-Isobel Bonner
HAIR: Yuho Kamo
MUA: Charlie Murray
PRODUCTION: 180 Studios
TECHNICAL DIRECTOR: Pawel Ptak
This feature was originally published in Factās S/S 2023 issue, which is available to buyĀ here.
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