“According to everything we’ve seen, there’s been a shift against that kind of retail spending. People are spending a lot more time at home for their entertainment,” he said.
“Entertainment is always a function of discretionary income, and clearly families see a lot of value in games.”
New games for this holiday period include Indiana Jones and the Great Circle and Call of Duty Black Ops 6, both published by Microsoft-owned studios, as well as Astro Bot, Lego Horizon Adventures, Super Mario Party Jamboree and Sonic X Shadow Generations.
Microsoft’s own games are included in its Game Pass Ultimate subscription service – meaning families could also play Indiana Jones and hundreds of other games for $23 a month, roughly the price of a movie ticket – on Xbox consoles or on PCs, which the study indicated were used for gaming by about half the playing population.
But Fadaghi said the increased digitisation of the games marketplace came with certain dangers for game sales, especially at Christmas. Digital gifts are available but might not be preferred by family members who want to wrap up a present, and games could become less favourable as a gift if the trend towards subscriptions continue. In the era of Netflix, few people get DVDs as a gift.
“Subscriptions represent great value for money. But they represent an ongoing payment, so for some people it’s a little bit different from that one-off gift,” he said.
The YouGov study indicated that, of the people who intended to make a gaming purchase these holidays, about two in five expected to buy a gift card or voucher.
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Oorloff said Xbox invested in a wide variety of games to enhance the value of Game Pass, but Hollywood-style release campaigns were still vital for blockbuster games, which take many years and millions of dollars to make.
“Making a splash at launch helps capture interest and build momentum and awareness. It also sets the title up for ongoing success through fan engagement with downloadable content, updates, expansions, and community events,” she said.
“Games offer rich narratives, cinematic experiences, and interactive storytelling that rival any Hollywood production; the launch of a hotly anticipated title can feel similar to a movie premiere.”
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