Satisfactory was initially released in early access in March 2019, with continuous updates between then and now paving the way to its full release on September 10, 2024. With over eight years of development history and five years of public access, Satisfactory 1.0 will introduce some crucial optimization changes, particularly with its in-game world, dedicated servers, and flushing the toilet after you do your business in the HUB area.
Satisfactory 1.0 update patch notes and changes
Satisfactory’s 1.0 launch in September, as highlighted in its announcement post, will introduce optimization across numerous areas, from reducing stuttering and memory requirements to adding support for Unreal Engine 5.3. Alongside this, there are also improved dedicated servers, primarily with faster download and installation speeds, TLS support, and the introduction to the Unreal console that gives you more details about your server.
As for core features, we’ll notice major changes to the world itself and recipes throughout various game stages. Most notably, resource nodes around the world map have experienced some modifications, with new ones added and some being removed. The Northern Forest, in particular, experienced the most change, making Satisfactory’s late-game completely different from its early access version. 1.0 also had numerous recipe and research updates, with Tiers 5 and 6 having the most significant changes.
Oh, and we can’t forget that we can now flush the toilet in the HUB. No one is immune to the natural process of the human body, and now, you can truly immerse yourself by taking the occasional bathroom break in-between figuring out how to quadruple the size of your production space without something halting your operations.
With all that said, here’s a quick summary of some new features coming to Satisfactory 1.0:
- Added and removed resource nodes around the entire map, particularly with Caterium, Sulfur and Quartz.
- Increased iron, copper, limestone, and water geyser spawns around the map.
- Recipe cost changes, focusing on removing Heavy Modular Frame and Computer requirements from Tiers 5 and 6 and modifying the crafting recipes of both components.
- Changes to Programmable Splitter and Geothermal Generator recipes to no longer require Supercomputers.
- MAM Research tree updates across the board.
- Generator updates, including connecting Biomass Burners to conveyor belts for improved early-game automation and improvements to Fuel Generator power production values.
- Overall game optimization changes
- Improved dedicated servers
- Other changes not highlighted in the update announcement.
In short, regardless of whether you’re creating a new save or continuing where you left off, you’ll notice changes during Satisfactory 1.0. These changes will be more apparent if you’re playing on a dedicated server, but even single-player runs will show overall improvement with less intensive system requirements.